local sk__lingnve = fk.CreateSkill {

  name = "sk__lingnve",

  tags = {},

}



sk__lingnve:addEffect(fk.DetermineDamageCaused, {
  anim_type = "drawcard",
  can_trigger = function(self, event, target, player, data)
    return target and target == player and player:hasSkill(sk__lingnve.name) and data.damage > 1
  end,
  on_use = function(self, event, target, player, data)
    player:drawCards(2, sk__lingnve.name)
    if not player.dead then
      player.room:changeMaxHp(player, 1)
    end
  end,
})

return sk__lingnve
